Immutable, Audience growth platform for game studios (MarTech)
Your position
Software Engineer - hands-on product engineer building Audience, the MarTech platform for game studios; owns features end to end from customer problem to live product; works on attribution/measurement, engagement lifecycle engine, and AI growth components; collaborates with Product, Design, Data, and founders; communicates with studios.
Requirements
4+ years engineering experience in a product-driven environment
Strong hands-on experience with TypeScript (frontend and backend) and Golang
Empathy-driven communication and ability to work with varied stakeholders
Experience mentoring junior engineers and sharing best practices
Product-from-0-to-1 experience and customer-problem-first mindset (nice to have)
Compensation & benefits
Global competitive base salaries; Employee Stock Options (ESOP)
Hybrid Sydney-based work model: 3 days/week in Sydney office; remote/work-from-home options; WeWork All-Access for some.
USD salary references and various cash/benefits in AUD/USD as listed in description (specifics not itemized in a single figure)
$500 WFH setup allowance; $600 per year for internet/phone; $75 per quarter for remote team celebrations
US Medical and 401K; Australian novated leasing; up to USD $1,350 annually for growth-related classes/tools; USD $800/year health/wellbeing; 24/7 counselling; ClassPass and Breethe benefits; paid parental leave; extra annual leave and birthday leave